Thankyou Grace!
One question,
I have found a workaround with CUE actors to have controllable attenuation, occlusion etc and have deployed it throughout my map.
Will the removal of this function invalidate the existing CUE actors in my map?
To be perfectly honest I am not a fan of the approach of disabling legacy and so called “pro” methods that existed in UE just to replace them with hand holding style devices. I am working out workarounds and methods that work, just to have them disabled or changed. This mindset led to the cmd line being disabled in UEFN for the reason of “we probably won’t use it”…
I understand that we are in the minority in the scheme of everybody coming over from FNC but I feel that the power of UEFN to lift the bar is being cut off at the knees before it even gets a chance to run.
Also I see UEFN as a way for people to transition from UEFN to full blown UE devs… Redesigning features to be Fortnite device compatible and then removing/disabling the “UE” methods just seems to be very short sighted. Not to mention it is invalidating thousands of hours of existing tutorials.
Sorry for my rant, It’s just becoming quite hard to roll with the punches…