Major - UEFN and extra steps

With the release of UEFN, nearly all processes that go into developing a game were added extra steps, when compared to Creative. When extra steps are added, it goes against creativity and the flow of development, because the faster you complete a process the more you keep the original vision when you wanted to build a project

Some examples:
-Verse is an extra step to devices, because its slower, includes a lot of waiting times, building code and updating the game to see the result. In Creative you started game and tested, took 3-10 seconds.
-Testing in UEFN requires syncing with the in-game version of the game, essentially cooking the project. In creative you press start game, no build/cook.
-Publishing requires the use of creator portal, which adds a lot of extra steps (filling a form to publish and waiting for memory calculation). In creative you press publish in menu, no other waiting, memory was already calculated.
-Finding a prop in UEFN requires multiple clicks and searching folders that you don’t see what they contain. Creative its all there by pressing Tab and could see the categories with icons.
-Saving needs to be pressed through content browser or Ctrl +Shift +S (which most don’t know) or it wont save. Also in big projects, the editor freezes for at least 5 seconds when ANY saving happens. Creative it was automatic.
-Adding a sentry in UEFN you see a blue circle for the visibility radius that cant be turned off, after a few you cant see much. In Creative the visibility circle appears if you are close.
-Reporting bugs now requires a bug form that all mods like to spam to every post we make, and the form requires a lot of unessasary information that doesn’t apply to what you are reporting most of the times, including personal information (does that check out with Privacy Policy?)
-Creative runs on many devices including mobile and Switch, UEFN only runs on good PCs and is very heavy as a software.
-You want to move an actor in UEFN, it takes a ton of clicks (adjusting the camera to see the gizmo direction, move it in cardinal directions until you get there in 3D space, etc.). In Creative, you pick up a prop, move in 3D space, then place it.

Dont get me wrong, I love UEFN and I prefer it over Creative, but the process of making maps has gotten so sluggish and slow that I lose motivation very fast, because its hard to see progress easily when you have a lot of extra steps to do (which seem that they don’t need to be there in the first place).

Please, please help make UEFN faster and be more optimized.

Thank you for your feedback. While cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.