With the release of UEFN, nearly all processes that go into developing a game were added extra steps, when compared to Creative. When extra steps are added, it goes against creativity and the flow of development, because the faster you complete a process the more you keep the original vision when you wanted to build a project
Some examples:
-Verse is an extra step to devices, because its slower, includes a lot of waiting times, building code and updating the game to see the result. In Creative you started game and tested, took 3-10 seconds.
-Testing in UEFN requires syncing with the in-game version of the game, essentially cooking the project. In creative you press start game, no build/cook.
-Publishing requires the use of creator portal, which adds a lot of extra steps (filling a form to publish and waiting for memory calculation). In creative you press publish in menu, no other waiting, memory was already calculated.
-Finding a prop in UEFN requires multiple clicks and searching folders that you don’t see what they contain. Creative its all there by pressing Tab and could see the categories with icons.
-Saving needs to be pressed through content browser or Ctrl +Shift +S (which most don’t know) or it wont save. Also in big projects, the editor freezes for at least 5 seconds when ANY saving happens. Creative it was automatic.
-Adding a sentry in UEFN you see a blue circle for the visibility radius that cant be turned off, after a few you cant see much. In Creative the visibility circle appears if you are close.
-Reporting bugs now requires a bug form that all mods like to spam to every post we make, and the form requires a lot of unessasary information that doesn’t apply to what you are reporting most of the times, including personal information (does that check out with Privacy Policy?)
-Creative runs on many devices including mobile and Switch, UEFN only runs on good PCs and is very heavy as a software.
-You want to move an actor in UEFN, it takes a ton of clicks (adjusting the camera to see the gizmo direction, move it in cardinal directions until you get there in 3D space, etc.). In Creative, you pick up a prop, move in 3D space, then place it.
Dont get me wrong, I love UEFN and I prefer it over Creative, but the process of making maps has gotten so sluggish and slow that I lose motivation very fast, because its hard to see progress easily when you have a lot of extra steps to do (which seem that they don’t need to be there in the first place).
Please, please help make UEFN faster and be more optimized.