There are a ton of material functions that are needed to simplify our process of making materials and properly follow tutorials. Would love to have access to all of them from UE5, like Texture Variation Node, 4wayChaos, among others.
Agree! I realllllly want the Simple Grass Wind node. I think a lot of creators would benefit from it. How to add wind to foliage unreal engine 4 - YouTube
Do you think that Epic has excluded some material functions that they think will be too expensive for Switch/Mobile?
@Rynex_FNC agrees about Simple Grass Wind!
YES, we’ve been having to use a combination of world aligned noise and sine waves to create wind which is good but never as good as actual wind simulations!!
Please Epic!
Same, I have a janky sine wave thing lol. I have PrismaticaDev’s Simple-ish Grass tutorial bookmarked for later, as a workaround. I think their way is actually less expensive than Simple Grass Wind, and is definitely more customizable. But like, most creators would probably just prefer a simple node. Simple-ish Grass Wind (Substitute for SimpleGrassWind UE4/UE5) - YouTube
Yes, these such as 4wayChaos are still missing.
You can i open ue and migrate any over to your project the odd one will show error in validation as it might need a texture migrating too(Can fail validation to the uefn asset but you can migrate the asset from ue fine). Also you can open the material function in ue select all nodes and create a new one in uefn and paste i do it all the time.