Major: Sequencer Resetting to restore state when unintended (bonus Creature Spawner Feedback)

Issue: Sequence and Cinematic Sequencer Device resetting to restore state on completion when check box is unselected

To Reproduce: Attach a button and sequence to Cinematic Sequencer Device(CSD). In game interact with button to initiate CSD. Once animation has concluded the sequence will pause momentarily and then quickly revert back to restore state.

Tested On: XBox Series S, Playstation 5 and PC (various specs)

We are working on a project that has several sequencers set up to trigger doors and custom chests opening. I feel like I recall them working as intended prior to the v24.3 update. To play sequence and remain on the final keyframe until the end of game. Today upon playtesting we experienced the sequences resetting to restore state even with the checkbox unselected in the details panel! This is critical for our experience because players need time to move between unlocked areas freely.

Image for reference.

On a side note:
Creature spawners do not have an option to cause an event happening based on the spawner being destroyed. We have an event for destroying the spawner. But no “on spawner destroyed” which would be AMAZING for creating enemy gameplay! Mega chain reaction possibilities

You may need to go into your sequences and toggle all sections to ‘Keep State’.

This is a one way check-box: enabling it will forcibly restore state, but disabling it doesn’t do the opposite- it just lets the sequence play as defined by each of the tracks

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