Issue: Sequence and Cinematic Sequencer Device resetting to restore state on completion when check box is unselected
To Reproduce: Attach a button and sequence to Cinematic Sequencer Device(CSD). In game interact with button to initiate CSD. Once animation has concluded the sequence will pause momentarily and then quickly revert back to restore state.
Tested On: XBox Series S, Playstation 5 and PC (various specs)
We are working on a project that has several sequencers set up to trigger doors and custom chests opening. I feel like I recall them working as intended prior to the v24.3 update. To play sequence and remain on the final keyframe until the end of game. Today upon playtesting we experienced the sequences resetting to restore state even with the checkbox unselected in the details panel! This is critical for our experience because players need time to move between unlocked areas freely.
Image for reference.
On a side note:
Creature spawners do not have an option to cause an event happening based on the spawner being destroyed. We have an event for destroying the spawner. But no âon spawner destroyedâ which would be AMAZING for creating enemy gameplay! Mega chain reaction possibilities