My guess is that you are placing architecture that has gravity on, then live edit deletes it .
Try placing a prefab in Creative with “Building to Prop” to ON, then use that in UEFN (or generally architecture with building to prop ON).
My guess is that you are placing architecture that has gravity on, then live edit deletes it .
Try placing a prefab in Creative with “Building to Prop” to ON, then use that in UEFN (or generally architecture with building to prop ON).