I’ve made a recipe that is used inside the mortar. I’ve configured the blueprint as “Additional Structure Engram” and as “Additional Engram”. I’ve configured the Blueprint to require the Mortar Inventory Component.
When I place a brand new Mortar, the recipe appears as expected, but only until I quit the game. Next time I start the game, that Mortar doesn’t show that recipe anymore. When I place a new Mortar again, that specific Mortar will show the recipe again, until I quit the game.
That’s how I’ve configured it in the PrimalGameData_BP file…
That’s how I link my Blueprint to the Mortar Inventory Component:
Did I bind it to the wrong class?
Thank you very much for your help!!!