I’m working with a tiled heightmaps exported from Gaea 2. The original is a 16K heightmap which I’ve split into 256 1009x1009 heightmaps in RAW-16. Naming convention is: _xX_yY.r16.
The problem is, Unreal only seems to import a small handful of heightmap tiles, and then repeats them over and over which gives me this result:
The source tiles reassembled do not look like this. Import options are as follows:
I’m working with UE 5.7.1.
What am I doing wrong here?

