[MAJOR] Platform Crash (Switch) - Lots of defined messages will crash Nintendo Switch

I’ve found a solution or a fix to this. Maybe it’s just the proper way to do it.

Previously I had these numerous messages defined at the top level. Now I have placed them inside a main module with submodules to categorize the messages.

Parent := module:
    ChildOne := module:
        # When testing i did not exceed 100 messages per child module
        MessageHelloWorld <localizes>:message="Hello World!"
    ChildTwo := module:

I tested this with 6000+ messages and was able to launch on Switch.

For Epic - Here’s a test code for the 6000+ message version ‘1453-7181-8162’

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