Major - Migrated assets from UE5 lose their inter asset references

Some additional findings of my own ;

All of this happens regardless of if the migration consolidates into the “migrated” folder or moves across clean. When all references are repaired manually the assets work as they did prior to migration.

Meshs default to “WorldGridMaterial” -
image

Restoring the correct material references automatically restores missing LOD sections -
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Material references missing their parent reference -

Material Functions lose their reference -

Fixing the material function reference does not restore the node links -

Texture Parameters lose their references -

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