[MAJOR][memory optimizing] Spawn position of creature placer does not change after teleporting

I need this for sure… I tried the same… the creature placer wont teleport, and the spawner will but adds tremendous lag when trying to do so…you can use moveto with an invisible spawner with some luck, but I still get random lag spikes and the device will destroy itself if it moves into a wall… even though every type of method I have used to keep it no collision fails…

And YES, the vfx and sound needs to be truley disablable…having the option with no effect just makes me feel like the application is still well undercooked. And having some actors have seperate audio components that you can at least go in and adjust min and max volume to 0…having even this would be amazing. I know creatures are getting old and could use a big update… like custom animated skeletal mesh support with several event driven animations would be soooo cool.