The editor needs to reflect the in-game visuals much more and update live, lighting, fog, sky is completely differnet in the editor vs in-game, and the only way to see changes is by updating, which is too time consuming for small adjustments.
When using TODM the Sky has 2 different variants that can happen, for some reason, these are randomized?
So basically one game you’ll get those Volumetric Clouds, next game you’ll get the Fake Clouds.
@EchoBuilds Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.