Ability to use cursor with controller users on the Widget Blueprint, to help with bugs with controller on custom UI buttons.
I really hope they add this. I’ve had to alter my UI because I found out that not all buttons are accessible on controller which is pretty annoying and it gives you less freedom when making UI. An alternative solution that they could add is to be able to bind controller inputs to different UI buttons.
@DimensionDragon Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.
What workarounds did you find worked? I have the same issue and I’m not sure what to do other than scrap the UI and restart
@yojj47 If you’re doing a game start (maybe this can be useful for any custom ui too), I have a pop up dialog that appears on the beginning of my game, and 1 button says “controller [insert whatever else]” and another says “PC/Mobile…”, the controller button takes players to a regular pop up dialog UI, and the other takes them to the custom UI. Hopefully this helps, wish they would just fix it or implement cursor mode for controllers