Major - Can we make devices not cost memory based on the looks, if invisible?

Most of the memory in maps, in UEFN too for creators that don’t use Verse, is devices. A vehicle can cost 10k memory, and every trigger placed 14 memory. However, it would be nice if a device is invisible, then its textures and materials wont have to load in game, thus saving a little bit of memory. If that is also reflected in the memory of the game, it would allow us to build more.

@Wertandrew Thank you for your feedback. While I cannot guarantee a response, I can confirm that this has been forwarded to the appropriate team.