Major bugs in the sequencer

Hardts – I agree with you, I found two things in Sequencer that made it quite frustrating. I too found the camera transform (“interpolation”, I guess?) frustrating until I found it could be edited in the graph view. I like the bezier interpolation *most *of the time … it’s those few times when I really don’t like it that are annoying.

Adding to your list:

– Camera rotation
It seems that directly from the editor, the angles the camera rotates are limited to a certain number of degrees (maybe 360?). According to Unreal Engine Issues and Bug Tracker (UE-22228), it is marked as fixed.

– Child actor references break after save and reopen
It is likely that I’m doing this wrong, but hear me out: I have been able to drag doors onto the timeline from my level that are created in a blueprint, and then have them rotate at a particular axis in the timeline. However, after I save and reopen the project, the references disappear.