Major bugs in the sequencer

Thanks for your post. A few questions/comments.

  • Adding camera to Timeline deletes already edited cuts in timeline

I’m using 4.18 and I haven’t reproduced what you’re describing. Here’s what I did, I pressed the “Create a new camera…” button in the sequencer toolbar and that created a camera and a camera cuts track. Then I pressed the “+” button on the Camera Cuts track to create a few camera cuts using the same camera (obviously no change in the viewport, I’m just trying to get some camera cut keys). Then I pressed the “Create a new camera…” button again and it doesn’t mess with the camera cuts track I created previously. That’s what I would expect, but your report indicates it removes it? I’m a misunderstanding your steps?

  • Changing names of CineCameraActors do not change the names in the timeline

Yes, that’s how it is at the moment. We could fix this by updating the track name. The reasoning is that the actor and the track itself have different labels. In the future, theoretically, the track is supposed to be able to drive multiple actors. So that’s why it has a label that’s separate. But I can understand why this might be confusing.

  • Camera transform…key frames

I think you’re describing interpolation. By default, the keyframe interpolation is set to “Auto”. You could change that to “Linear” in the Editor Preferences under the “Content Editors - Level Sequence Editor” page. That should default your keys to linear so that you don’t have bezier interpolation.

  • Rendering with codecs…

We haven’t had the opportunity to develop this further. At the moment, in house, we render as uncompressed image sequences. It’s on our long term roadmap to add more options to the video recording mechanism.