Major Bug - Unreal Engine 5 Preview 2 Morph Target Severe Flickering

Isn’t this just a floating point related issue?
Maybe it isn’t but it smells like it.

Lumen is probably at fault regardless, but I wonder if the root cause isnt just due to a bungled data type switch within the skeletal mesh skin system…

Ps:
Your suggestion should be the defacto default for any character.

And the option for tangents should likely also be toggled at the individual material slot level.