So I installed an asset that comes with an amazing, but seriously overkill, sample level. I intended to use a portion of the one level for level 1 and another part of it for level 2 etc and so I right clicked on the map, clicked duplicate and then moved the duplicate to another folder. From there I created another duplicate to keep as the original and then set out to modify level 1.
Now that I am done editing level 1 I am opening the other levels and all my changes now appear in all the maps!!! Everything I deleted, everything I added… everything is in all copies of the map.
Is this normal? Did I do this Wrong? What is the right way of doing what I explained?
Are you using the Levels tab? If so do you have multiple levels loaded there? Perhaps you are accessing both levels at the same time and when you are deleting it’s from the currently active level?
It seems it was just me then Yeah, I created 4 copies of the map in total, moved them to different folders and renamed them. I only worked on the one and today I opened the others for the first time and found them all to be identical.
To open the levels I just double clicked in the content browser…
So if this is not happening all the time then I had some serious bad yuyu when I tried it
Maybe try running “Fix Up Redirectors” on the folders where the levels were and on the new folders where you copied the levels. Perhaps it’s still linking somehow to the old level because of the copying mechanism.
Something else is going on here. I just copied the level back from my backup drive and reloaded the level. Now the level loads fine again. So I go back to the duplicated level and voila, everything from the main level has been restored to that level also.
Interestingly enough, I do spot one difference. Content I duplicated using Option+Drag, that is extra in my new level but missing from the original. So yeah, something weird is going on…
Maybe it is just because I am new to UE? In my folder I see 3 levels. 2 have a + sign on the icon and hovering over them says “Item is scheduled for addition”. The level I duplicated doesn’t have this. It has a yellow ? and says nothing.
Perhaps my friend is right and I should go and RTFM ?
Are you using some sort of version control for the project? The “Item is scheduled for addition” would suggest that (probably the subversion plugin). It could be messing with the assets as you usually need to commit changes in that case.
Well try bottom right => source control => “submitting content”
After it’s successful the + and “item is scheduled for addition” is removed as the current branch is updated.
Adding source control when you are starting to learn unreal might make it a bit harder. It’s extra steps that make it more complex.
Okay, I think I figured out what is happening and it is definitely because I am a n00b. It seems the level I duplicated was the persistent level and all the content I was editing was in the loaded levels thus each duplicate was loading in the same edited levels. Ahhhh…
Your question about the Levels tab pointed me in the right direction. Thanks a bunch!
Guess it’s time I learn how to use persistent levels.