Major - Bring back the ability to disable Nanite.

So with this recent patch the ability to disable Nanite was removed.

First off, there’s no situation where using this technology should be forced upon us. It is just wrong to completely get rid of LOD which have been industry standard (and the only way) for YEARS.

Second off, this blocks us from using Nodes such as SingleLayerWater.

Third off, this blocks us from making assets look good in general. Our foliage looks wrong, our HQ assets look wrong and are not disapplying their full detail, our Ocean has been completely destroyed with this change, and more.

Fourth off, Nanite is still more performance heavy, even if after testing it in Fortnite the results came back better, we’ve had a harder time optimizing for Nanite than having control over LODs.

Fifth off, there’s no reason to completely just deprecate something as good as LODs, in my eyes, I’ll never prefer Nanite.

Please reconsider this change as it is really detrimental to our workflow.

Thanks.

For real, The performance in Fortnite with Nanite and Lumen is ridiculous. Only 40fps on high settings at native 1080p with a 3060!

They need to either FIX and optimize Nanite and lumen more or make better LOD support.

Hey there! This topic was posted twice by the OG poster. The second post has a discussion involving UEFN engineers in case you wanted to see where the discussion went: CRITICAL - LODs in game do not reflect what we adjusted in Engine and appear EXTREMELY low quality.