Getting to an overly confident stage of my C++ learning where I’m feeling invincible so I came here for some humbling knowledge/advice.
I have a basic question about where/how to hold overarching systems within my game that isn’t linked to a specific in-world object. I am making a playback system within my game for “instant replays”. My prototype is working like a charm - however I currently have the bulk of the system working within an actor component - and I essentially have a “brain” in my game world (literally just a cube that’s hidden at runtime) that has the component attached. I have to imagine there is a way to have logic run in game without having to be attached to an actor in-world. Am I wrong? Would love some advice as I can only imagine this is a product of my ignorance.
Thanks so much to anyone willing to give me a point in the right direction!