Major amount of player jitter/shake/rotate, when stepping on another physics actor?

It’s a good workaround, but if you jump on a physical, the weird things happen again…
There is the “standing downward force scale” param that allow to mitigate the issue if set to 0 or nearly. It apparently works fine but then small objects won’t react at all, character just steps on them. So it can be combined with the additional collision box solution.