[MAJOR] Almost all hidden properties are now disallowed, they have been allowed since UEFN released until 34.30.

The “Forward Looking” tab has been removed for some reason. I asked Jean-Sebastien about it, but he couldn’t provide an answer for the exact reasoning.

It was briefly mentioned during the last UE Fest in Orlando, but nothing specific has been shown except that the goal was to show it with 5.7, which now seems to be the case.

Mesh Terrain has been announced to be presented at Unreal Fest 2025 in Stockholm.


I’m very keen to see where this is heading. And I hope UEFN gets the support as fast as possible. I really wonder what the cook size will be.


RVT and render targets are very important to me in the long term as well, but I think the main problem is that UEFN has no HLSL support due to some security issues. Hopefully there will be some kind of Verse like wrapper in order to enable custom shader nodes. This is also very important for the PCG plugin as many things are moving towards the GPU which may also require HLSL.