The (really inconvenient and long term unworkable, but temporary bandaid fix that the devs of the project can implement) fix we’ve temporarily done, is create a mirror of our project on the new UnrealEngine-MirrorA developer team
But this isn’t really a reasonable work around for them to expect us to go with, and we only did for our project to have a quick fix for having basic access to our project; it won’t work well for actually working on the project long term
The team’s aware of this issue and we’re working alongside GitHub to get a fix in to address this issue. It’s certainly something we don’t want you to be experiencing long term.
We’re terribly sorry about the interruption and will share details as soon as we have an update.
As you all noted in this thread, there’s a limitation on accessing forks of the Unreal Engine repo across organizations. To minimize further disruption to your access, we are going to revert the changes made to the mirrored org and add all current and future members to the original EpicGames org.This change to the invite flow will go into effect later this evening Eastern Daylight time. Users currently in EpicGames-Mirror-A will receive an invite to join the original EpicGames org. And will have full access to its repos, forks, and to submit PR’s.
For now, we will be exploring other avenues to support the continued growth of the community.
While we review alternative paths, in order to prevent performance impacts to the repo and continue providing access to active developers, we’ll be removing accounts with a year or more of inactivity beginning in July of 2024
Inactive accounts are those that have not been logged onto for more than a year, created a fork, or submitted a pull request on Github. If your account is removed due to inactivity, you can always rejoin the org and have full access to the UE repo whenever you are ready for development. To do this go to your Epic games account, and ensure your account is unlinked, then re-link to Github.