Maintaining Widget Size and Facing the Player in Unreal Engine 5

Is there a way in UE 5.3 to keep the size of a widget that’s in a separate Blueprint and set to “Screen” space? For example, when I move away from the object, the widget gets bigger, but I want it to stay the same size and always face the player.


Still having trouble with this, anyone to help?

I don’t think you can “add” a widget to a blueprint. You can add it to a viewport(screen) from a blueprint.
As far as scaling the size of an image (and its position on the screen) in the widget, that has to be done by calculations, If you insist on doing this with a widget.

A Widget Component in Screen Space does precisely that. You could have any BP own the component and even attach it as you see fit. Or even change ownership in C++.

when I move away from the object, the widget gets bigger

You mean smaller, surely.