I have a player character that can switch to and from “Flying” mode. The player character can get up to higher velocity than walking speed (4000) but when I switch from “Flying” to “Falling” mode the velocity drops immediately to 500. I know that falling speed is tied to max walk speed in the, but this reduction in speed persists even after changing the default walk speed to 4000 during falling. I have nothing else in my BP that changes velocity.
Any way to maintain the lateral velocity during falling so that the character continues in the flight direction?