Maintain viewtarget on possess

I have a pawn that when clicked is possessed by the current player controller.

What I would like it to do, is maintain the previous pawns viewpoint(from the camera) but when I possess a pawn, the view point shifts.

Resetting after possession means a flicker and isn’t a very graceful solution so any help is appreciated

APIs refrence is dead to give you a link, there is property in player controller which allows you to disable this behavior

UPROPERTY(EditAnywhere, Category=PlayerController)
bool bAutoManageActiveCameraTarget

It should be in defaults at same name just ith spaces and without “b”

Thanks, found the property :slight_smile: