Distributed with a permanent discount of 50% of the total amount of the eight products.
Demo - The environment, water are used for demonstration purposes only and are not included in this product. Video - The environment, water are used for demonstration purposes only and are not included in this product.
Attention! This product includes the following products and all their components (except demo levels):
This pack is an unified collection of sailing ships, assembled from several of my previously released ship packs and brought together into a single, more consistent standard for use in Unreal Engine.
During the process, I focused on organizing the content, reducing obvious duplication, and improving overall consistency across assets. While the pack has been carefully reviewed and structured, some unused or secondary files may still remain, as is common in larger combined collections. These do not affect the main assets and can be easily removed if needed.
The primary goal of this pack is to provide high-quality, atmospheric sailing ships suitable for projects set in the Age of Sail, pirate-era environments, and historical or cinematic scenes.
Key Features
Combined pack consisting of 6 ship sets and yal Boat ,Steering Wheel
Assets brought to a more unified style and project structure
Organized for practical use within Unreal Engine projects
Suitable for games, cinematics and prototyping
Designed for easy integration into existing projects
The product already includes a showcase map with all ships placed in the scene together with the character. Could you clarify what exactly you mean by the “demo project”?
Please note that the water system/project is not included and cannot be distributed. This is stated in the product description.
There is a Fluyt Blueprint placed on the map with five different stern variations that are randomly selected when the game starts and attached to the ship. This was made as a demonstration feature.
All required Static Meshes are located in the same folder as the ship hull.
Hello! i love this pack, im having trouble with getting the ships to float though. i saw you replied to a review of mine saying you invited me to your discord but i never saw it. any tips to getting this working?
Hi! If this is still relevant, feel free to contact me on Discord or by email. I rarely receive notifications here.
To make the ships float, you need to do the following:
Add a water system to your level.
Depending on which water system or plugin you’re using, set up the appropriate buoyancy pontoons for the ship.
Position the pontoons along the hull at the waterline and configure the recommended parameters such as mass, volume, size, drag, and displacement. These values are usually provided in the documentation for your water plugin.
When placing the ship in the level, position it slightly above the water surface. This gives all components and gameplay logic enough time to initialize before buoyancy starts calculating, preventing the ship from sinking at the beginning of the game.
The most important thing is that it doesn’t matter whether it’s a ship, a boat, a barrel, a crate, or even a bottle. First, make sure you can get a simple cube to float correctly. If a basic cube floats properly, then any other object can be made to float as long as it’s configured correctly.