Hello Unreal Community,
First i’m french so i apologize if i do mistakes.
Second i read the same problem in answerhub but i don’t understand. Third i can’t packaging my project because i have an error which appears. I tried to packaging for Windows 64-bit and Windows 32-bit and i encountered the same problem. In my point of view the problem is the line : MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. So here you have the end of my output log :
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.05-20.22.34:931][ 0]LogModuleManager: Shutting down and abandoning module CoreUObject (5)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.05-20.22.34:931][ 0]LogModuleManager: Shutting down and abandoning module NetworkFile (4)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.05-20.22.34:932][ 0]LogModuleManager: Shutting down and abandoning module StreamingFile (3)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.05-20.22.34:932][ 0]LogModuleManager: Shutting down and abandoning module SandboxFile (2)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.05-20.22.34:932][ 0]LogModuleManager: Shutting down and abandoning module PakFile (1)
MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.05.05-20.22.34:935][ 0]LogExit: Exiting.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 580,0372686s to run UE4Editor-Cmd.exe, ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Project.Cook: Cook failed. Deleting cooked data.
MainFrameActions: Packaging (Windows (64-bit)): ErrorReporter.Error: ERROR: AutomationTool error: Cook failed.
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationScripts.Automation: BUILD FAILED: Failed while running Cook for D:\Jeu\Kamigawa2_1\Kamigawa.uproject; see log C:\Users\Jean Luc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Coo
MainFrameActions: Packaging (Windows (64-bit)): k.txt
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: à Project.Cook(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): à BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary
1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): à AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: BUILD FAILED: Failed while running Cook for D:\Jeu\Kamigawa2_1\Kamigawa.uproject; see log C:\Users\Jean Luc\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+4.7\Cook.txt
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=25
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
Thank You for Watching.