how a pass to main menu to game when i click in play c++
i using a blank project
this is my code
void ULoginMenuWidget::OnPlayClicked()
{
if (GEngine) {
GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::MakeRandomColor(), TEXT(“Play”));
}
}
how a pass to main menu to game when i click in play c++
i using a blank project
this is my code
void ULoginMenuWidget::OnPlayClicked()
{
if (GEngine) {
GEngine->AddOnScreenDebugMessage(-1, 2.f, FColor::MakeRandomColor(), TEXT(“Play”));
}
}
You mean you want Main Menu widget reference in C++?
This is probably what you are looking for - A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums
i using this tutorial to make my game
when i click in login go to main menu to ingame
i want the menu to ingame in c++
i this is my project
i put my project in dropbox
this is my link Dropbox - File Deleted
i find the soluction
with this code
case EGameState::EServerScreen: {
currentWidget = CreateWidget <UUserWidget>(GetWorld()->GetFirstPlayerController(), cServerMenu);
currentWidget->AddToViewport();
FInputModeGameOnly mode;
GetWorld()->GetFirstPlayerController()->SetInputMode(mode);
GetWorld()->GetFirstPlayerController()->bShowMouseCursor = true;
break;
}