Main menu

Hi there! :smiley:

Iโ€™m currently working on a horror-game, but i need a main menu to make it complete. What i want is basically a picture or something in the background with buttons that you can click. When you click a button, you start the game. How would i do this? Are there any well-explained tutorials?

Thanks :slight_smile:

Hello!

I would start by making a new level and calling it menu or what ever you like.
I followed this tutorial here ?v=7gwgU0UPENA to create a pause menu.
You could use the same method that is used to create the quit button which uses a console command to quit the game, but instead of using the โ€œquitโ€ console command you would use the โ€œOPEN [level name]โ€ command.

By following the linked tutorial you will end up with something like this in the defaults of your menu blueprint:


If you have Menu open ticked it will open when the level is loaded without having to press any buttons.

Hope this helps.

Or follow this tutorial: Itโ€™s a strange way how you create one, but it works perfectly :stuck_out_tongue: