Anyways I followed this guide (link: https://docs.unrealengine.com/latest/INT/Engine/UMG/QuickStart/3/) in creating a Main Menu. The issue I am facing is that whenever I click “Play Game” the game does not launch/begin. Now since I have already made the game and I know it did work it’s made coding messy because I am unsure where some of it goes as I assume is why the game is not properly working. Another issue I have noticed is when I go into settings and try and change the resolution settings that I have created they don’t change. I am unsure whether that’s an issue from my doing or whether it just doesn’t work because it’s in the Unreal Engine software.
I added in the On Pressed event, it didn’t change anything unfortunately. I also disconnected my On Clicked event and that still didn’t change anything.
Well, no… you are using the GameMode Class, and you shouldn’t create there. You should use GameInstance class…(but that is a little more advanced)
I will give some step to have a main menu working with some pretty basic setup…
Create a new EMPTY level
Go to the LEVEL Blueprint of the empty level
Add a begin play node, and conect to your “create widget” node and the “Add To Viewport” node.
Sorry it’s been a while, but I have managed to get onto the computer once again.
I watched the video and did step by step.
There was one difference with mine and the videos and that was my “Remove from Viewport” is “Remove all Widgets” because there wasn’t the one that was in the video, and I assumed that was the new name for the function.
But on that note the video still didn’t help to get the game going nor did the resolution options work.