Hello all. I recently put in a main start up menu with 2 buttons start and quit game, then add on clicked events to open level and quit game. Then I made new empty level and I go into my level blueprint and add [event begin play] “create widget” add to view port and enable mouse. So when I launch In editor mode it works fine, but when I pack the project it does not work.
This is the level BP!
Menu Buttons made in UMG!
And here are the “onclickedevents” for my buttons!
With all this like I said works fine in editor (a lot of stuff seems to do that) but when I package it to release the menu does not show up, it just hiccups before game opens up.
Please help where did I go wrong here??