Hi my Blueprint looks like this
but in main menu whenever i click on play button
main menu wont let me ingame so i cant play i dont know why i used standart docs.unrealengine.com
guide to create main menu and i checked my coding like three times and i dont see anything bad its same like its in the guide
Multiplayer isnt working i just added button so i dont need him add later Options work perfectly resolution change exit button work too i dont have dedicated server yes its my own Hud class now when i try to get ingame in editor then i leave it gives me 327 errors check screen
btw now i cant even make standalone like play it on computer not in editor whenever i try to do it its write in log LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.090052
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error
You should put the “remove from parent” once the map is loaded. The best way is to remove this node and remove the UI once you are inside your new level. (I don’t know but something like a Begin play event that remove the UI you put for the menu)
how to add Set show mouse cursor to Main menu Widget Blueprint? O.O whenever i try to search for him i dont have him there only in my Character widget is this but there i dont have my OnClicked Variables…
nope still same in menu clicking on play game nothing happen my blueprint is looking now after advice of Zoruk BTW i can’t still make stand alone play i mean like not play in editor in log its say’s
This is just a warning, thats not the reason for the build error.
(You’re casting a Player Controller (Get Player controller / Get owning Player) to Player Controller, reason for a warning, but it’s working.)