Main menu Problem

Hi my Blueprint looks like this
but in main menu whenever i click on play button
main menu wont let me ingame so i cant play i dont know why i used standart docs.unrealengine.com
guide to create main menu and i checked my coding like three times and i dont see anything bad its same like its in the guide

HELP PLEASE!!

Anybody help please? i need to create the main menu so i can continue in my project

Is “MAP” a valid map?

How is the main menu added to the viewport?

Is this running in multiplayer at all?

Dedicated server?

Is it in a HUD class and called there?

Is it your own HUD class?

A umg should be called in a HUD class which is the default for your menu “level” you would want a menu player controller.

In the actual game map you would want an I game controller that is different then the menu controller.

If even suggest a HUD class for in game so when the level loads it starts fresh.

Also call the remove from parent before the loading level. As you may be traveling before that occurs causing it to never happen.

yes MAP is Valid Map check screen

Multiplayer isnt working i just added button so i dont need him add later Options work perfectly resolution change exit button work too i dont have dedicated server yes its my own Hud class now when i try to get ingame in editor then i leave it gives me 327 errors check screen they are all same GetText_1 and Get_Text 0 GetText 1 GetText 0

i am looking now and my Hud is kinda f*cked up best thing what i can do now probably delete him and make new

Try it again in Standalone Mode, not Editor Play.

log says “UEDPIE_0_MAP”.

i removed whole hud mainmenu and option menu widget re-created them but still clicking on start game and nothing happening just being stuck in menu

btw now i cant even make standalone like play it on computer not in editor whenever i try to do it its write in log LogPlayLevel: Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.090052
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

i dont know

I think you forget to tell which player controller have to load your map :wink:

https://www.mediafire.com/convkey/c44d/jbial6dje2bt0ba6g.jpg

I forget to tell you one more thing…

You should put the “remove from parent” once the map is loaded. The best way is to remove this node and remove the UI once you are inside your new level. (I don’t know but something like a Begin play event that remove the UI you put for the menu)

This is a great series front to back to understand a basic menu and bonus a game lobby as well.

how to add Set show mouse cursor to Main menu Widget Blueprint? O.O whenever i try to search for him i dont have him there only in my Character widget is this but there i dont have my OnClicked Variables…

oh i got it nevermind i will post results back if something is happening

nope still same in menu clicking on play game nothing happen my blueprint is looking now after advice of Zoruk BTW i can’t still make stand alone play i mean like not play in editor in log its say’s

LogPlayLevel: Program.Main:
AutomationTool exiting with ExitCode=1 (Error_Unknown)
LogPlayLevel: Domain_ProcessExit
LogPlayLevel: copying UAT log files…
LogPlayLevel: Completed Launch On Stage: Deploy Task, Time: 90.061543
LogPlayLevel: BUILD FAILED
PackagingResults:Error: Error Launch failed! Unknown Error

This is just a warning, thats not the reason for the build error.
(You’re casting a Player Controller (Get Player controller / Get owning Player) to Player Controller, reason for a warning, but it’s working.)

You forgot to put a link between “target” from set input mode game only, to the node as “player controller” (cast to player controller)

Zoruk u mean like this ? from cast to Player Controller As Player Controller to Target in input mode Game only? if yes then its not still working

any ideas?