Hello, I am currently having issues with using Blueprints for my game running on the newest version of Unreal. This blueprint is intended to load the Main Menu widget which when the player presses the Start button a brief “Loading Screen” widget appears for 10 seconds before loading the actual game environment (which I have since changed the name of to Gameworld as it could have caused issues).
However when the game is packaged and exported the “Loading Screen” widget takes the player back to the Main Menu with no change in functionality. I have no idea what could be wrong or where I have messed up in the blueprint.
I have attached a image of the Main Menu widget and the level blueprint for the main menu.