Main Menu Doesn't Take Over Player Controller.

Exactly what the title says. I made a main menu yesterday and everything works except for the fact that it doesn’t take over my player when I click singleplayer. The only time it works is when I create the main menu on the same level as the game. However, the problem with this is that I am making a shooting game that includes multiple menu screens and map levels. I currently have it setup to a blank level and the main menu works fine but when I click on singleplayer (which takes me to my level) I can’t take control of my player. Will I have to make the same main menu screen on all of my levels or is there a way to make a main menu on a blank level which takes me to the levels I want it to take me to. Here is the code:

Widget Coding:
Level Blueprint Coding (Blank Level):

Thank you,
Thrillride Games

After clicking Single player you are loading a new level ThirdPersonExampleMap you’ll need to posses your camera again. Similar to the image below.

There are numerous Set Input Mode nodes and the correct one for you may be different. This code would be added to the level blueprint you are loading, not the main menu map.

Oh do check that you have input bindings in your project settings also. I know I’ve reset these before and wondered why input wasn’t working :slight_smile:

Thank you for getting back to me. I have done as you said and it has worked :D. Thank you for your help! Have a nice day.

  • Thrillride Games