Exactly what the title says. I made a main menu yesterday and everything works except for the fact that it doesn’t take over my player when I click singleplayer. The only time it works is when I create the main menu on the same level as the game. However, the problem with this is that I am making a shooting game that includes multiple menu screens and map levels. I currently have it setup to a blank level and the main menu works fine but when I click on singleplayer (which takes me to my level) I can’t take control of my player. Will I have to make the same main menu screen on all of my levels or is there a way to make a main menu on a blank level which takes me to the levels I want it to take me to. Here is the code:
There are numerous Set Input Mode nodes and the correct one for you may be different. This code would be added to the level blueprint you are loading, not the main menu map.
Oh do check that you have input bindings in your project settings also. I know I’ve reset these before and wondered why input wasn’t working