Hello, look for solution to not build engine from scratch after syncing changes into local branch after downloading and changes dependencies.
There is a way to tell VS to compile only files that were changed?
Thanks in advance all the best
That`s done automatically by the Unreal Build tools or Visual Studio . It depend on what module you change. If you change a plugin for example ,it probably compile only that plugin, but if you change a module engine file ,it will compile all modules that depend or use that module.
Thank You Very much for the Answer. I was curious cause i made a daily"update" and my first compilation had 8k+ modules aka - first build of the engine . Day after i did upstream had 7k files to build. With not alot of the changes as i saw. In that case i will just try do less often updates to local repo.
Maybe there is right way to overwrite files just through VS or Github Desktop - cmd
and i do something wrong and it causes loop to the cleaning and rebuilding- that’s why iam asking:D So maybe there is a way to not have 1hour uptime for computer.