Maillot Maxime - Gothic Cathedral Environment

Gothic Cathedral Environment – Modular AAA Environment Pack

This project contains a high-quality modular Gothic cathedral environment, designed for realistic AAA productions, cinematics, and next-gen games.

Main Features

  • Fully modular Gothic cathedral (walls, floors, pillars, arches, columns, windows, doors, statues, graves, ornaments, props, etc.)

  • Large set of blueprints for quick assembly (cathedral facades, modular walls, spline fences, bridge modules)

  • PCG forests including multiple trees, shrubs, plants and ground vegetation

  • Full terrain system with multi-layer nanite-compatible materials

  • Modular rocks, cliffs and mountain assets

  • One fully assembled demo environment/map with cinematic lighting and composition

Modular System

  • Snappable modular pieces for fast building

  • Consistent texel density and trim-sheet friendly modularity

  • High-detail Nanite meshes for all major structures

  • LODs included where relevant

Foliage & Landscape

  • Multiple tree species

  • Bushes, ferns, flowers, ground cover

  • PCG setups for forest distribution

  • Landscape material with automatic slope blending

The Water Plugin and PCG plugin are enabled in this project. Fire fx and sound is from the Starter Content.

Hi @Dhieen,

I recently purchased this pack. However, I am facing issues while trying to create a project for UE5.6.

First of all, it doesn’t show “Version Select” option (I have 5.6 & 5.4 installed). And if I go ahead with this, it creates UE 5.7 project which then fails to open in UE 5.6. I even manually tried to switch the project to 5.6, but it fails.

I specifically want to use this in UE 5.6. Can you please confirm this and suggest a workaround?

Hello, thank you for buying this project!

Yes sadly the project is supported only with UE5.7 as written in the technical details and you can’t open a project with an older version of the engine
Why can’t you use UE5.7 ? I use version 5.7 for optimisation purposes, foliage is working much better, transparency also, tesselation on the landscape, etc.
There are some workarounds but complex to use, I found this: