Magical VFX Cave - Test scene for Learning Unreal

This is a work-in-progress test-bed that I’ve been working on at home in order to learn more about visual FX, lighting and dynamics in Unreal Engine.

The assets are created for the most part in Sculpt+ for the Ipad - reduced with normal maps and occlusion maps created in Maya. VFX textures created in a combination of Maya, Photoshop and After Effects.

Videos are available on my Youtube Channel - the first one is an overview showing the environment and some destructible FX, along with some animated creature FX.

A video of the occlusion pass

I have also been working on fire and explosion effects - my intention is also to make this scene dynamically interactive.

I intend to update my channel with more breakdowns and work-in-progress videos, along with some of my techniques. Thanks for watching :slight_smile:

Not Bad. Good work.