Magic Nodes

Hello,
I tried adding your plugin to my project, but failed.
I created a new blank cpp project, added the plugin, then created a blueprint and added a magic node with one of your presets. This is the error I get when I try to compile:

Parsing headers for MyProject2Editor
Running UnrealHeaderTool “C:\Users\Dev\Documents\Unreal Projects\MyProject2\MyProject2.uproject” “C:\Users\Dev\Documents\Unreal Projects\MyProject2\Intermediate\Build\Win64\MyProject2Editor\Development\MyProject2Editor.uhtmanifest” -LogCmds=“loginit warning, logexit warning, logdatabase error” -Unattended -WarningsAsErrors -abslog=“C:\Users\Dev\AppData\Local\UnrealBuildTool\Log_UHT.txt” -installed
Reflection code generated for MyProject2Editor in 3.0091589 seconds
Building MyProject2Editor…
Using Visual Studio 2019 14.28.29336 toolchain (C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.28.29333) and Windows 10.0.19041.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Building 9 actions with 16 processes…
[1/9] MGC_StringArraySorting__CPP.cpp
C:\Users\Dev\Documents\Unreal Projects\MyProject2\Source\MyProject2\MagicNodes\MGC_StringArraySorting__CPP.h(17): fatal error C1083: Cannot open include file: ‘MagicNodeRuntime.h’: No such file or directory
[2/9] MGC_StringArraySorting_B__CPP.cpp
C:\Users\Dev\Documents\Unreal Projects\MyProject2\Source\MyProject2\MagicNodes\MGC_StringArraySorting_B__CPP.h(17): fatal error C1083: Cannot open include file: ‘MagicNodeRuntime.h’: No such file or directory
[3/9] MGC_StringArraySorting_B__CPP.gen.cpp
C:\Users\Dev\Documents\Unreal Projects\MyProject2\Source\MyProject2/MagicNodes/MGC_StringArraySorting_B__CPP.h(17): fatal error C1083: Cannot open include file: ‘MagicNodeRuntime.h’: No such file or directory
[4/9] MGC_StringArraySorting__CPP.gen.cpp
C:\Users\Dev\Documents\Unreal Projects\MyProject2\Source\MyProject2/MagicNodes/MGC_StringArraySorting__CPP.h(17): fatal error C1083: Cannot open include file: ‘MagicNodeRuntime.h’: No such file or directory
[5/9] MGC_Awake_Start_Update_Stop__CPP.gen.cpp
C:\Users\Dev\Documents\Unreal Projects\MyProject2\Source\MyProject2/MagicNodes/MGC_Awake_Start_Update_Stop__CPP.h(17): fatal error C1083: Cannot open include file: ‘MagicNodeRuntime.h’: No such file or directory
[6/9] MGC_Awake_Start_Update_Stop__CPP.cpp
C:\Users\Dev\Documents\Unreal Projects\MyProject2\Source\MyProject2\MagicNodes\MGC_Awake_Start_Update_Stop__CPP.h(17): fatal error C1083: Cannot open include file: ‘MagicNodeRuntime.h’: No such file or directory

What am I missing ? Sorry I’m kind of new to this.
Thanks

Edit: I’m using 4.26