MageWorks

It’s been awhile since we’ve last posted an update, so today we’re saying hello and that we’re still working! The community has provided a lot of great feedback on forums, at festivals, and other events and we’re working hard to include this feedback.

The direction of MageWorks has been sort of split in two throughout development. Our crafting system perked the interest of the educational community, so we’re currently building a stand-alone application with that content. This means we can focus on creating a clear direction forward with MageWorks and how everything comes together which includes a story driven walk through staff crafting, stone shaping and ink making, and with a clear transition into the MageWorks system of combat and world exploration.

We’ve got a great narrative consultant on board as well as additional programming and artist support, and we’re looking to release this Summer of 2018 out of Early Access!

We’re incredibly excited to work out various design issues and bug fixes, and can’t wait to see how our mage-staff shape recognition system starts influencing spell casting.

The new spell casting system with the floating book palette of spells seems to be working out well, and opens up a lot of opportunity for more art.

Achievements are underway and there will be plenty of them to discover and unlock.

Last but not least, sharing custom staff creations is an important part of MageWorks, and we’re working on a way to share your designs with friends either through social media, or 3d printable objects.

Thanks again for everyone’s support throughout this process, and we can’t wait to release this summer :slight_smile: