MageWorks

@Akim91 & @Deathstick , i appreciate it! This project has been a roller coaster of emotion during development, so the encouragement hits at the right place and right time :slight_smile:

MageWorks v0.3.2 is now available!

For the most part, trying to wrap up this project in the next month if possible, after which i’ll start porting to PSVR! Have cleaned up the tutorials, and working on optimizing and cleaning up the exploration levels. Crafting seems to be in a more comfortable place now, but am open to suggestions.

What’s New

  • The crafting, combat, bookmarking and travel tutorials are now narrated and simplified - Originally I had wanted to avoid the use of narration and rely on illustrations and diagrams as much as possible, but after several demos with colleagues and VR meetups, I found that narration was really the way to go and works well with new players.
  • Bug Fixes - Have cleaned up a lot of code, but still lots to fix.
  • Continuing to integrate more art - The art is sort of all over the place at the moment. As the meshing process continues and evolves, am hoping to do a better job of blending and customizing marketplace art that’s been integrated to give the game a unique feel where possible.

On The Horizon

  • Community has requested enemy health indicators and spell hit damage to be displayed, so that will most likely be in the next major update
  • Breakables will be integrated soon - rewarding loot or spawing a “Ghoul”.
  • Spell damage increases and perks with crafted staves - ink injection is being tuned so that ink-empowered staffs will exhibit additional behaviors/mechanics when shooting a matching magic type. Certain crystal shapes will also increase spell damage depending on rarity.