The spells in mageworks are divided into 5 types and for the most part, follow the archetypes of: 1) long-range low impact 2) location based, mid-range, mid-impact 3) short ranged high impact 4) summoning 5) defense. Each type provides a good use case in certain scenarios. so now i’m in the process of developing the modular attack points in the exploration levels that can be reconfigured into different positions for game-play testing. Clearing each attack point configuration will give players access to a new spell to discover (based on those presented in the previous thread entry) making them more powerful for the next encounter. Here are a few examples of the planning process with the modular attack points being configured:
exploring different combinations/configurations of attack points in relation to the lay of the land has been a fun but challenging part of the design process…