MageWorks

MageWorks v0.1.6 is now available!

20170418
build v0.1.6

Here’s a list of what’s new:

> Staves are now fully craftable! Players can create parts for the lower staff, upper staff, and replace their crystals
> Quickplay areas are now unlocked sequentially as players complete lessons in the campaign
> Players now have a crafting book to accompany them in the workshop watermill as a guide to learn about crafting
> Custom staffs can be exported for 3d printing at the edge of the lake at the watermill workshop.
> A tutorial spirit bird helps guide the player around during MageWorks lessons.
> New enemy type: Archers! Archers have been integrated into maps as the levels continue to evolve with more content to interact with.
> The observatory controls are now integrated into the viewfinder
> Teleporting has been re-mapped to the top of the touchpad.
> HoverDroning now requires the grip button to be held in order to move.

Known Issues:

> Texture stretching will occur on the custom staff top for longer curves.
> Not all spells are available, but only a couple left to complete

On The Horizon:

> Fixing known issues
> Continued work on level design
> Improved combat mechanics
> Optimized staff shapes for cleaner 3d printing
> Integrating game settings into the tutorial book

[EDIT] More devBlog info…
Recently had an event at a library not too long ago where I presented MageWorks with a focus on the staff crafting workshop/watermill area. Over the course of about 3 hours or so, 11 students had the chance to sign up and play MageWorks to craft their staff and print in the library’s “Exploration Room” (Carroll County Public Library, Maryland). Was a really fun event and the students created/3d printed some pretty cool stuff!