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QUESTION
If anyone knows how to activate an animation trail in blueprint let me know, looked around and found nothing concrete on the Web
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If I understand you correctly I’ve just added a particle system to my Character in the viewport…from there pull off of that in your blueprint and do “Begin Trails”…You’ll set which sockets/bones to use (set sockets up in the mesh/skeleton editor if you’ve not already) and they should go from there…I do it when I begin my traces and use “end trails” when the trace ends…
Here’s the blueprint video showing the linking between quick strikes and smash attacks, please don’t mind my jittery voice XD first time recording a video like this explaining something technical.
Thought I’d share this little update with you all, we have the player hud being completed by our talented ui artist Francois Cardin and our animator Carl Perreault will start animating the crab in a few days. Meanwhile here’s a wip of the crabs attacks (placeholder animations)
Hi, Very interesting project indeed. Congratulations on completing it. Any chance you could give us a look at your hit detection system? or possibly a tutorial. especially for melee weapons, and how you got the characters react when they are hit.
[=I Create Art!;319634]
Hi, Very interesting project indeed. Congratulations on completing it. Any chance you could give us a look at your hit detection system? or possibly a tutorial. especially for melee weapons, and how you got the characters react when they are hit.
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Hey, I’ll be posting the tutorials on this channel you can subscribe if you’d like and you’ll get the updates of the videos