Made wheel tracks on the ground with niagara. It works, but on the slopes of the surface, these textures are a step, because they always face straight up. How to fix it?

I can do this in a bluprint:

  1. Get the coordinates of the contact (the place where the effect appears,
  2. Subtract the coordinates of the center of the wheel from it, while getting a few centimeters of indentation in X and/ or Y
  3. Calculate the angle of the wheel slope using the difference as a cathet, and the difference in Z as a hypotenuse.
  4. apply this angle as a rotation for the niagara effect on this contact spot
    It’s difficult, interesting, but surely everything is much simpler?