Made the mistake of moving 5 files.

I’m sort of at a loss.

I moved some cpp files into a private folder and the headers into a public folder. This is because I was stupidly thinking to myself that file structure done right now, in the long run, will only benefit me.

Welp now the whole project is broken everywhere.

I deleted the .vs, saved, intermediate, and binaries folders

double checked that my build.cs was written correctly

double checked that all includes were going to the write place

double checked that headers were ‘generated’

done the whole “right click generate unreal project files”

Nada. No dice, it’s so bad I’ve had to nuke from orbit and pull the last working backup out.

Why is it so impossible to make a file or move it?
Is this Standard for Unreal? How the heck do people actually work like this?

This is like trying to dig a trench in a thunderstorm while there’s a 50 mile flood and you have a garden trowel.

I Guess I don’t understand how this could be anyone’s good idea for a workflow?

Edit;

Oh my. It got worse, now I have to re-compile the whole engine.

Welp there goes the whole day. Too bad really, all I actually want to do is something completely different than moving 5 files.

I can’t even imagine how anyone could, would, or want to work like this.

This is an untenable nightmare. You can’t even restore from a previous working solution; the whole universe of 390,000 spaghetti mess that is unreal implodes in on itself.

I am gobsmacked that this is supposed to be some functioning, working thing.

Doesn’t seem to actually work to me.

If you share the folder structure and the error you’re getting, it’s easier for someone to give you the solution. :eyes: