Made some interactable cabinets and lockers, LOVING the sequencer!

Decided to make something a little bit smaller for my next creation and thought this would be cool for escape maps or adventure maps.


First I modelled a locker and a drawer cabinet in Blender, where I also did the UV Unwrapping.


(I apologize for the huge amount of lost space in the locker UVs)

I then used Adobe Substance 3D Painter to texture both of these objects.

To make it all work I created short Sequences for each action I wanted.
For the drawer, I separated it in 4 different sequences, with open/close animations for each drawer, and customizing the curve to get the interpolation I wanted.

For the “Hide In Locker” sequence, I added a Cinematic Camera actor and manually animated the camera using the Pilot function, I then added a Fade track to control the brightness of the sequence and then finished it off with some sound effects.

I have to say though, the sequencer is a GAME CHANGER, I’m having so much fun, it’s amazing.
I have ran into a few bugs which I will be reporting but other than that I can’t wait to maximize its potential!

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Insane :star_struck:

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This is everything I hope for the future of horror genre in FN

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This is so inspiring, Rynex! Thanks for spelling out each step you took to create the finished product, it’s useful for me to follow along. I especially like the locker hiding mechanic. :grinning:

Gameplay like this would also be useful for a hidden object mystery game, which is one of my fave genres. Those stories require a lot of opening and closing doors and drawers to search for clues and collectables, and camera animations so that the player can view objects and puzzles more closely. A friend and I made a brief hidden object mystery in Core for a game jam. I loved it but the downside is that hidden object games are inherently a once-through story, not a lot of replayability. We added a timer and a leaderboard, which kept some speedrunners coming back for a while :laughing:

Do you have a map planned for your assets?

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Thank you so much! I’m glad you found my “instructions” helpful! I also love the locker hiding mechanic, been wanting to do it for a while now.

And of course! Definitely using these for horror maps or escape rooms.

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Yesss I would love to see horror and the timing is great for it, we’re approaching spooky season!

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Good work! Also reminds me of Resident Evil or Alan Wake! Survival horror?

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Totally! Thank you!!

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