Hmmm, sorry, I am baffled now. I would have thought I could have done the following :
- Create world in world machine and export to unreal
- Create (or buy) various rock meshes and import them to unreal also
- Place them strategically along cliff edges and terrain do add more detail
- Do the same with trees and grass on their respective area of terrain aswell
If this isn’t doable, then how do games companies add detail?