Just need help trying to figure out why my balloons are floating through my ceiling rather than just staying in the room
Seems like a collision issue. double check your collision settings in the balloon BP and the ceiling mesh. If you cant find the problem then post a pic of the balloon BP with the collision settings.
I am some what new to Unreal so I do apologize but have a good understanding of the engine.
I am also trying to figure out how do I make it destructible with component overlap but only with specific items or force.
Edit: Ceiling is BP brush not static mesh
You could make a new Balloon as a Character Blueprint set the Gravity in the character movement component to a - number for the movement effect. Then check the Generate hit events in the capsule component. Then on capsule component hit destroy actor. I’m sure there is a easier way of doing this same effect but I am not sure how. I can’t get the balloon to register an overlap or hit event without the Character movement component.
I’ll give it a shot. Thanks for being responsive. [USER=“9437”]Seed 37[/USER]
Quick update, I was able to successfully get it to pop with a particular object, the problem being is that it won’t register it as a hit unless I “release” the object from my hands thus making me have to the “throw” the object in order to make it pop and when doing so the object I throw at it bounces off of the balloon and goes across the room lol So it works… but only when I release the object from my hand. If I did it the way I was doing it then it would simply pop on any actor overlap like the VR pawn hands. And this is actually a recurring problem overall with the VR framework. Certain things won’t register the hit without me releasing the object. Very weird
[USER=“9437”]Seed 37[/USER]
Wasn’t working as character either.
There has to be something wrong with the VR pawn. Because like I said earlier, it works but only if I throw the actor at it. Which is my biggest concern / problem.