I’m making a sandbox game and I’m stuck on planes and flying vehicles at the moment. I want players to be able to enter and exit vehicles. For flying vehicles, that means landing the vehicle before getting out. I’m not sure what the collision should be set to, or if there’s something else I need to do to fix the problem, but what I’ve tried hasn’t worked. The vehicles are using skeletal meshes because that’s what was in the video I followed. Unfortunately the video didn’t include landing or anything to do with collision, and I can’t find any more videos or written tutorials on the topic. Any help is greatly appreciated. Thank you.
Hi, look into Movement Modes. You most likely want to have a “Walking” and “Flying” mode for your airborne vehicles, then have different behavior for each and different functionality (such as entering/exiting only while “Walking”). Unreal has some of these set up by default, but it’s up to you to tweak them.