Made a billboard, but don't want the image to double

I am creating a billboard but cannot seem to get the material texture to stop doubling everytime

bump

If you click on the model in the editor, and go to modeling, you can adjust the uvs, unless it’s a default engine block then it won’t let you I’m pretty sure, if you want to adjust the tiling on a material, add a texture coordinate node before the texture sample in the material bp